Monday, May 5, 2014

Fantasy Faire - two more sims

When last we left our dim blonde protagonist, she was being impressed by the Hope's Horizon sim, sponsored by Dwarfins, and... well, basically, it's an attempt at Gondor.  And by no means a bad one, given the constraints of a single sim (full of vendor objects) in SL.  Not a bad one by any manner of means at all.
 I had to up my draw distance to "cause of death" levels to get that shot in.  Some of the textures are probably blurry.  Blame my connection.  Don't blame the designers.  This is impressive stuff.

Get past that gateway arch, and you're on the shopping streets and face to face with the Dwarfins main store.


The ground level features spacious boulevards, and shops, and, at a couple of points (like, next to Talevin's, there - that store gets a namecheck because I have tons of its stuff, mostly pillaged from Lucky Chairs and mini-mania boards, but tons of its stuff anyway)  there are stairs!  Which go up!
And up
And up
And, you guessed it, up.
 
Until you get to the top.


 
Which is, like, all Gondor-esque.  Complete with a White Tree, even, and - what?  That red and orange stuff?  It's... err... a JPEG compression artefact.  That's what it must be.  It is definitely not me putting on a bunch of particle poofers that make me burst into flames, and running off that promontory to re-enact the death of Denethor in The Return of the King.  Because that would be silly.
 
Moving on, we come to Medhir Woods, sponsored by Solarium, who, if I remember rightly, did a build last year that was very similar in tone.  Nice designs, peaceful summer-evening sky, all very calm and quiet and sedate.  Which is not necessarily a bad thing.  It just fails to grab me because I am a shallow silly person who wants bam and pizzazz and gosh-wow and spectacle.



So anyway, there's me on the mean streets of Medhir Woods, and there's Solarium's central store, and there's a shot of the streets with the ground fully rezzed (it is my connection's fault and not the designers', let me be quite clear about that).
 
Still, the build does have some nice little touches about it.  Like this seating area behind the arrival point, or the painter's gazebo on the bay.

And then I made my way to the next sim boundary, and saw the sign for NeoVictoria, and the giant airships, and many, many, oh so many cogs!  Something Steampunk is about to happen.  And I figured that if I tried walking across that boundary, something horrible would happen to my viewer, so I refrained.  Until next time!
 
 

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